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114 ASTRONOMY
268 280 287
GAME PLAY MECHANICS AND CURRENT TECHNIQUES AND ANATOMY FOR THE SCULPTOR
PROTOTYPING TRENDS IN STUDIO ARTS 3.0 Units
3.0 Units 3.0 Units ART 287 introduces the sculptor to human
ART 268 trains students in the design of a ART 280 is an intermediate studio art course anatomy through the ecorche technique.
complete game concept document. Lectures that considers alternative technical and prac- Using a live model and other references, the
will focus on case studies of successful games tical methods in drawing, painting, print- student will sculpt a human fi gure from the
and game concept presentations, with special making, and mixed-media art. The course skeleton up through the musculature to the
attention paid to the factors that make a game will examine trends in the studio techniques, fatty tissues and the skin. The medium will
concept marketable both conceptually and in fabrication processes, and presentation be the industry standard polymer clay on an
terms of game-play. Students will be given methods of currently exhibiting fi ne artists. aluminum armature. Lecture 2 hours/Studio
assignments to analyze the strengths and The course will encourage students to apply 2 hours. Recommended Preparation: ART
weaknesses of game design proposals. Game these non-traditional methods to the ways 138 or equivalent, ART 180 or equivalent, and
authoring software will be fully described they conceive, plan, execute and exhibit eligibility for ENGL 191 or ESL 141.
so that students are able to envision using their own work. Lecture 2 hours/Studio 2 288
software components to create game content. hours. Prerequisite: ART 130 or equivalent. THREE-DIMENSIONAL DESIGN LAB
The class ends with a fi nal project in which Recommended Preparation: ART 150, and 1.0 Unit
students create and present their own game 152 or 160. Transfer Credit: CSU. (Special
concept documents. Lecture/Demonstra- Projects Family) NON-DEGREE APPLICABLE
tion 3 hours. Recommended Preparation: 282 ART 288 enables 3-D design students to have
ART 267 or CS/IS 267 or equivalent. Course METHODS IN WOOD SCULPTURE additional supervised studio time, and to
Typically Off ered: Spring. increase their laboratory skills relative to
3.0 Units concurrent enrollment in 3-D design classes.
270 ART 282 explores a variety of techniques in Note: This course is Pass/No Pass only.
3D GAME LEVEL DESIGN I basic wood working for the sculptor. Using Studio 4 hours. Corequisite: ART 138. Course
3.0 Units both hand tools and power tools, students Typically Off ered: Fall/Spring.
ART 270 introduces students to the tools become familiar with the procedures for
and concepts used to create levels for games creating an object from wood. There will be ASTRONOMY
and simulations using a level design editor. an emphasis on safety in the shop. Lecture 2
Students will apply basic principles of game hours/Studio 2 hours. Recommended Prepa- 102
design, including the design of rules, a core ration: ART 138 or equivalent; Eligibility for OBSERVATIONAL ASTRONOMY
game mechanic, victory, and loss conditions ENGL 191 or ESL 141. 1.0 Unit
using industry-standard game development 285 ASTRO 102 maps the sky by means of bright
toolsets. Current industry-standard game SCULPTURE LAB stars and constellations. Small telescopes are
development software will be used. Lecture/ 1.0 Unit used for observing celestial objects. Labora-
Demonstration 4 hours. Prerequisite: ART tory 3 hours. Prerequisite: ASTRO 110 or
267 or CS/IS 267 or equivalent. Recom- NON-DEGREE APPLICABLE 120. Course Typically Off ered: Fall/Spring.
mended Preparation: ART 230. Course ART 285 enables sculpture students to have Transfer Credit: CSU, UC, USC.
Typically Off ered: Fall. additional supervised studio time, and to 103
increase their laboratory skills relative to
271 concurrent enrollment in sculpture classes. TOPICS IN MODERN ASTRONOMY
3D GAME LEVEL DESIGN II Laboratory 3 hours. Corequisite: Enrollment 3.0 Units
3.0 Units in one of the following: ART 138 or 180 or ASTRO 103 is designed for students who have
ART 271 covers advanced subjects in 3D 181. Course Typically Off ered: Fall/Spring. completed a survey course in astronomy.
Game Level Design, such as material 286 This course deals with recent developments
construction, volumes, physics objects, PORTRAIT SCULPTURE in astronomy. Specifi c topics covered are
particle systems, and the game environment 3.0 Units exploration of the solar system with space-
animation system. Students will be encour- craft, general relativity and black holes, active
aged to incorporate externally generated ART 286 is an introduction to traditional and galaxies and cosmology. Lecture 3 hours.
content into the game environment. Current contemporary portrait sculpture. Students Prerequisite: ASTRO 110 or 120. Transfer
industry standard game development soft- learn technical modeling and casting skills, Credit: CSU.
ware will be used. Lecture/Demonstration 4 the physical and expressive possibilities of
hours. Prerequisite: ART 270 or equivalent. the human head, and appropriate use of
Recommended Preparation: ART 231, ART tools and materials. Lecture 2 hours/Studio
235, ART 237 or ART 245. Course Typically 2 hours. Recommended Preparation: ART
Off ered: Fall. 138 or equivalent, ART 180 or equivalent, and
eligibility for ENGL 191 or ESL 141.
2019–2020 C A T ALOG • G LEND ALE C OMMUNITY C OLLEGE