Page 115 - 2019-20 GCC Catalog
P. 115
112 ART
210 230 233
INTRODUCTION TO ANIMATION INTRODUCTION TO 3-D COMPUTER CHARACTER SET-UP/KINEMATICS
STORYBOARD GRAPHICS 3.0 Units
3.0 Units 3.0 Units ART 233 provides students with training
ART 210 prepares students to analyze scripts ART 230 introduces students to the Maya in character set-up techniques. The course
and to represent stories visually for anima- user interface and essential modeling, begins with a thorough review of the anima-
tion. Students explore how elements of rendering, character set up, and animation tion and character set-up toolset. Skills taught
cinematic storytelling such as composition, tools and techniques. This course is intended include installation of the skeleton within
staging and editing are used to support and to provide the student with an understand- wireframe mesh, establishment of anima-
enhance story. Acting for animation and ing of theoretical concepts required for tion controls such as inverse kinematic (IK)
producing industry-standard storyboards future projects. Note: Current industry stan- handles and set-driven-key relationships,
are discussed. Lecture 2 hours/Studio 2 dard digital animation software (Maya) will and binding of mesh to skeleton using rigid
hours. Prerequisite: ART 201 or equivalent. be used. Lecture 2.5 hours/Laboratory 1.5 and smooth models. Note: Current industry
Course Typically Off ered: Spring. hours. Recommended Preparation: CABOT standard digital animation software (Maya)
206 and ART 152. Course Typically Off ered: will be used. Lecture 2.5 hours/Laboratory
220 Winter/Spring/Summer/Fall. 1.5 hours. Recommended Preparation: ART
INTRODUCTION TO MOTION 230 or equivalent. Course Typically Off ered:
GRAPHICS 231 Fall/Spring.
3.0 Units INORGANIC MODELING
ART 220 provides students with introductory 3.0 Units 234
instruction in motion graphics, compositing, ART 231 provides foundation instruction ADVANCED 3D CHARACTER SET-UP
visual eff ects, and animation techniques in the modeling of inorganic objects, such 3.0 Units
using Adobe After Eff ects. Students learn as vehicles, furniture, or buildings. The ART 234 provides students with advanced
to use digitally scanned photography or course begins with a thorough review of training in character set-up techniques. Skills
artwork, vector based content, video, and the modeling interface. Students learn to covered include binding of the character
audio to create animated sequences. Funda- apply polygonal modeling techniques to using joints and infl uence objects, instal-
mental aesthetic concepts in creating motion create game-ready or cinema-ready three- lation and modifi cation of the Full-Body
graphics are covered, including composition, dimensional objects. Methods of optimizing Inverse Kinematic (FBIK) skeleton, the
color, motion, and timing. Students are geometries for output are covered. Note: creation of blendshape targets, and the facial
exposed to basic technical concepts, such as Current industry standard digital animation animation control system. The student will
aspect ratio, output type, and compression/ software (Maya) will be used. Lecture 2.5 be encouraged to design a character set-up
decompression. Lecture 2 hours/Studio 2 hours/Laboratory 1.5 hours. Recommended and test it for use in an animated scene. Note:
hours. Recommended Preparation: PHOTO Preparation: ART 230 or equivalent. Course Current industry standard digital anima-
121 or equivalent. Course Typically Off ered: Typically Off ered: Fall/Spring. tion software will be used. Lecture 2 hours/
Fall/Spring. Transfer Credit: CSU. Studio 2 hours. Prerequisite: ART 233 or
232
221 ORGANIC MODELING equivalent. Course Typically Off ered: Fall/
Spring. Transfer Credit: CSU.
ADVANCED MOTION GRAPHICS 3.0 Units
3.0 Units ART 232 provides instruction in the model- 235
ART 221 provides students with advanced ing of organic objects, such as the human 3D CHARACTER ANIMATION
instruction in motion graphics and compos- body, the body of an animal, or a fantasy 3.0 Units
iting techniques using Adobe After Eff ects. character. Students learn to apply polygon ART 235 provides students with three dimen-
Students learn to create broadcast-quality and non uniform rational b-spline (NURBS) sional (3-D) character animation training.
motion graphic animations. Building on modeling techniques to create game-ready or The course begins with a thorough review
the skills learned in ART 220, students cinema-ready three-dimensional computer of the animation toolset. Equal emphasis is
are required in this course to realize their graphic (CG) characters. Note: Current indus- placed on technical competence and aesthetic
designs with a high degree of fi delity to their try standard digital animation software will sensitivity. Topics covered include animation
original design concepts. Lecture 2 hours/ be used. Lecture 2.5 hours/Laboratory 1.5 controls to pose a character, forward and
Studio 2 hours. Prerequisite: ART 220 or hours. Prerequisite: ART 231 or equivalent. inverse kinematic animation, keyframes and
equivalent. Course Typically Off ered: Fall/ Course Typically Off ered: Fall/Spring. breakdowns, timing and movement, and
Spring. audio/dialog track. Note: Current industry
standard digital animation software (Maya)
229 will be used. Lecture 2.5 hours/Laboratory
INTRODUCTION TO 3D STUDIO MAX 1.5 hours. Recommended Preparation:
1.5 Units
ART 230 or equivalent. Course Typically
ART 229 teaches the fundamentals of 3DS Off ered: Fall.
MAX. Students will acquire basic modeling,
rendering, lighting, texturing, and anima-
tion skills. Issues associated with creating
presentation fi les for product development
will be discussed. Note: Current industry
standard digital animation software will be
used. Lecture 1 hour/Studio 2 hours. Recom-
mended Preparation: Basic computer skills.
2019–2020 C A T ALOG • G LEND ALE C OMMUNITY C OLLEGE