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ASTRONOMY 119

268                                             280                                             287
GAME PLAY MECHANICS AND                         CURRENT TECHNIQUES AND                          ANATOMY FOR THE SCULPTOR
PROTOTYPING                                     TRENDS IN STUDIO ARTS                           3.0 Units
                                                3.0 Units
3.0 Units                                                                                       ART 287 introduces the sculptor to human
                                                ART 280 is an intermediate studio art course    anatomy through the ecorche technique.
ART 268 trains students in the design of a      that considers alternative technical and prac-  Using a live model and other references, the
complete game concept document. Lectures        tical methods in drawing, painting, print-      student will sculpt a human figure from the
will focus on case studies of successful games  making, and mixed-media art. The course         skeleton up through the musculature to the
and game concept presentations, with special    will examine trends in the studio techniques,   fatty tissues and the skin. The medium will
attention paid to the factors that make a game  fabrication processes, and presentation         be the industry standard polymer clay on an
concept marketable both conceptually and in     methods of currently exhibiting fine artists.    aluminum armature. Lecture 2 hours/Studio
terms of game-play. Students will be given      The course will encourage students to apply     2 hours. Recommended Preparation: ART
assignments to analyze the strengths and        these non-traditional methods to the ways       138 or equivalent, ART 180 or equivalent, and
weaknesses of game design proposals. Game       they conceive, plan, execute and exhibit        eligibility for ENGL 191 or ESL 141.
authoring software will be fully described      their own work. Lecture 2 hours/Studio 2
so that students are able to envision using     hours. Prerequisite: ART 130 or equivalent.     288
software components to create game content.     Recommended Preparation: ART 150, and           THREE-DIMENSIONAL DESIGN LAB
The class ends with a final project in which     152 or 160. Transfer Credit: CSU. (Special      1.0 Unit
students create and present their own game      Projects Family)
concept documents. Lecture/Demonstra-                                                           NON-DEGREE APPLICABLE
tion 3 hours. Recommended Preparation:          282                                             ART 288 enables 3-D design students to have
ART 267 or CS/IS 267 or equivalent. Course      METHODS IN WOOD SCULPTURE                       additional supervised studio time, and to
Typically Offered: Spring.                       3.0 Units                                       increase their laboratory skills relative to
                                                                                                concurrent enrollment in 3-D design classes.
270                                             ART 282 explores a variety of techniques in     Note: This course is Pass/No Pass only.
3D GAME LEVEL DESIGN I                          basic wood working for the sculptor. Using      Studio 4 hours. Corequisite: ART 138. Course
                                                both hand tools and power tools, students       Typically Offered: Fall/Spring.
3.0 Units                                       become familiar with the procedures for
                                                creating an object from wood. There will be               ASTRONOMY
ART 270 introduces students to the tools        an emphasis on safety in the shop. Lecture 2
and concepts used to create levels for games    hours/Studio 2 hours. Recommended Prepa-        102
and simulations using a level design editor.    ration: ART 138 or equivalent; eligibility for  OBSERVATIONAL ASTRONOMY
Students will apply basic principles of game    ENGL 191 or ESL 141.                            1.0 Unit
design, including the design of rules, a core
game mechanic, victory, and loss conditions     285                                             ASTRO 102 maps the sky by means of bright
using industry-standard game development        SCULPTURE LAB                                   stars and constellations. Small telescopes are
toolsets. Current industry-standard game        1.0 Unit                                        used for observing celestial objects. Labora-
development software will be used. Lecture 2                                                    tory 3 hours. Prerequisite: ASTRO 110 or
hours/Studio 2 hours. Prerequisite: ART 267     NON-DEGREE APPLICABLE                           120. Course Typically Offered: Fall/Spring.
or CS/IS 267 or equivalent. Recommended         ART 285 enables sculpture students to have      Transfer Credit: CSU, UC, USC
Preparation: ART 230. Course Typically          additional supervised studio time, and to
Offered: Fall.                                   increase their laboratory skills relative to    103
                                                concurrent enrollment in sculpture classes.     TOPICS IN MODERN ASTRONOMY
271                                             Laboratory 3 hours. Corequisite: Enrollment     3.0 Units
3D GAME LEVEL DESIGN II                         in one of the following: ART 138 or 180 or
                                                181. Course Typically Offered: Fall/Spring.      ASTRO 103 is designed for students who have
3.0 Units                                                                                       completed a survey course in astronomy.
                                                286                                             This course deals with recent developments
ART 271 covers advanced subjects in 3D          PORTRAIT SCULPTURE                              in astronomy. Specific topics covered are
Game Level Design, such as material             3.0 Units                                       exploration of the solar system with space-
construction, volumes, physics objects,                                                         craft, general relativity and black holes, active
particle systems, and the game environment      ART 286 is an introduction to traditional and   galaxies and cosmology. Lecture 3 hours.
animation system. Students will be encour-      contemporary portrait sculpture. Students       Prerequisite: ASTRO 110 or 120. Transfer
aged to incorporate externally generated        learn technical modeling and casting skills,    Credit: CSU
content into the game environment. Current      the physical and expressive possibilities of
industry standard game development soft-        the human head, and appropriate use of
ware will be used. Lecture/Demonstration 4      tools and materials. Lecture 2 hours/Studio
hours. Prerequisite: ART 270 or equivalent.     2 hours. Recommended Preparation: ART
Recommended Preparation: ART 231, ART           138 or equivalent, ART 180 or equivalent, and
235, ART 237 or ART 245. Course Typically       eligibility for ENGL 191 or ESL 141.
Offered: Fall.

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