Page 123 - GCC 2020-2021 Catalog
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ASTRONOMY 119
268 280 287
GAME PLAY MECHANICS AND CURRENT TECHNIQUES AND ANATOMY FOR THE SCULPTOR
PROTOTYPING TRENDS IN STUDIO ARTS 3.0 Units
3.0 Units
3.0 Units ART 287 introduces the sculptor to human
ART 280 is an intermediate studio art course anatomy through the ecorche technique.
ART 268 trains students in the design of a that considers alternative technical and prac- Using a live model and other references, the
complete game concept document. Lectures tical methods in drawing, painting, print- student will sculpt a human figure from the
will focus on case studies of successful games making, and mixed-media art. The course skeleton up through the musculature to the
and game concept presentations, with special will examine trends in the studio techniques, fatty tissues and the skin. The medium will
attention paid to the factors that make a game fabrication processes, and presentation be the industry standard polymer clay on an
concept marketable both conceptually and in methods of currently exhibiting fine artists. aluminum armature. Lecture 2 hours/Studio
terms of game-play. Students will be given The course will encourage students to apply 2 hours. Recommended Preparation: ART
assignments to analyze the strengths and these non-traditional methods to the ways 138 or equivalent, ART 180 or equivalent, and
weaknesses of game design proposals. Game they conceive, plan, execute and exhibit eligibility for ENGL 191 or ESL 141.
authoring software will be fully described their own work. Lecture 2 hours/Studio 2
so that students are able to envision using hours. Prerequisite: ART 130 or equivalent. 288
software components to create game content. Recommended Preparation: ART 150, and THREE-DIMENSIONAL DESIGN LAB
The class ends with a final project in which 152 or 160. Transfer Credit: CSU. (Special 1.0 Unit
students create and present their own game Projects Family)
concept documents. Lecture/Demonstra- NON-DEGREE APPLICABLE
tion 3 hours. Recommended Preparation: 282 ART 288 enables 3-D design students to have
ART 267 or CS/IS 267 or equivalent. Course METHODS IN WOOD SCULPTURE additional supervised studio time, and to
Typically Offered: Spring. 3.0 Units increase their laboratory skills relative to
concurrent enrollment in 3-D design classes.
270 ART 282 explores a variety of techniques in Note: This course is Pass/No Pass only.
3D GAME LEVEL DESIGN I basic wood working for the sculptor. Using Studio 4 hours. Corequisite: ART 138. Course
both hand tools and power tools, students Typically Offered: Fall/Spring.
3.0 Units become familiar with the procedures for
creating an object from wood. There will be ASTRONOMY
ART 270 introduces students to the tools an emphasis on safety in the shop. Lecture 2
and concepts used to create levels for games hours/Studio 2 hours. Recommended Prepa- 102
and simulations using a level design editor. ration: ART 138 or equivalent; eligibility for OBSERVATIONAL ASTRONOMY
Students will apply basic principles of game ENGL 191 or ESL 141. 1.0 Unit
design, including the design of rules, a core
game mechanic, victory, and loss conditions 285 ASTRO 102 maps the sky by means of bright
using industry-standard game development SCULPTURE LAB stars and constellations. Small telescopes are
toolsets. Current industry-standard game 1.0 Unit used for observing celestial objects. Labora-
development software will be used. Lecture 2 tory 3 hours. Prerequisite: ASTRO 110 or
hours/Studio 2 hours. Prerequisite: ART 267 NON-DEGREE APPLICABLE 120. Course Typically Offered: Fall/Spring.
or CS/IS 267 or equivalent. Recommended ART 285 enables sculpture students to have Transfer Credit: CSU, UC, USC
Preparation: ART 230. Course Typically additional supervised studio time, and to
Offered: Fall. increase their laboratory skills relative to 103
concurrent enrollment in sculpture classes. TOPICS IN MODERN ASTRONOMY
271 Laboratory 3 hours. Corequisite: Enrollment 3.0 Units
3D GAME LEVEL DESIGN II in one of the following: ART 138 or 180 or
181. Course Typically Offered: Fall/Spring. ASTRO 103 is designed for students who have
3.0 Units completed a survey course in astronomy.
286 This course deals with recent developments
ART 271 covers advanced subjects in 3D PORTRAIT SCULPTURE in astronomy. Specific topics covered are
Game Level Design, such as material 3.0 Units exploration of the solar system with space-
construction, volumes, physics objects, craft, general relativity and black holes, active
particle systems, and the game environment ART 286 is an introduction to traditional and galaxies and cosmology. Lecture 3 hours.
animation system. Students will be encour- contemporary portrait sculpture. Students Prerequisite: ASTRO 110 or 120. Transfer
aged to incorporate externally generated learn technical modeling and casting skills, Credit: CSU
content into the game environment. Current the physical and expressive possibilities of
industry standard game development soft- the human head, and appropriate use of
ware will be used. Lecture/Demonstration 4 tools and materials. Lecture 2 hours/Studio
hours. Prerequisite: ART 270 or equivalent. 2 hours. Recommended Preparation: ART
Recommended Preparation: ART 231, ART 138 or equivalent, ART 180 or equivalent, and
235, ART 237 or ART 245. Course Typically eligibility for ENGL 191 or ESL 141.
Offered: Fall.
2 0 2 0 – 2 0 2 1 C ATA L O G • G L E N DA L E C O M M U N I T Y C O L L E G E