Page 121 - GCC 2020-2021 Catalog
P. 121

ART 117

210                                             230                                            233
INTRODUCTION TO ANIMATION                       INTRODUCTION TO 3-D COMPUTER                   CHARACTER SET-UP/KINEMATICS
STORYBOARD                                      GRAPHICS
                                                                                               3.0 Units
3.0 Units                                       3.0 Units
                                                                                               ART 233 provides students with training
ART 210 prepares students to analyze scripts    ART 230 introduces students to the Maya        in character set-up techniques. The course
and to represent stories visually for anima-    user interface and essential modeling,         begins with a thorough review of the anima-
tion. Students explore how elements of          rendering, character set up, and animation     tion and character set-up toolset. Skills taught
cinematic storytelling such as composition,     tools and techniques. This course is intended  include installation of the skeleton within
staging and editing are used to support and     to provide the student with an understand-     wireframe mesh, establishment of anima-
enhance story. Acting for animation and         ing of theoretical concepts required for       tion controls such as inverse kinematic (IK)
producing industry-standard storyboards         future projects. Note: Current industry stan-  handles and set-driven-key relationships,
are discussed. Lecture 2 hours/Studio 2         dard digital animation software (Maya) will    and binding of mesh to skeleton using rigid
hours. Prerequisite: ART 201 or equivalent.     be used. Lecture 2.5 hours/Laboratory 1.5      and smooth models. Note: Current industry
Course Typically Offered: Spring.                hours. Recommended Preparation: CABOT          standard digital animation software (Maya)
                                                206 and ART 152. Course Typically Offered:      will be used. Lecture 2.5 hours/Laboratory
220                                             Winter/Spring/Summer/Fall.                     1.5 hours. Recommended Preparation: ART
INTRODUCTION TO MOTION                                                                         230 or equivalent. Course Typically Offered:
GRAPHICS                                        231                                            Fall/Spring.
                                                INORGANIC MODELING
3.0 Units                                                                                      234
                                                3.0 Units                                      ADVANCED 3D CHARACTER SET-UP
ART 220 provides students with introductory
instruction in motion graphics, compositing,    ART 231 provides foundation instruction        3.0 Units
visual effects, and animation techniques         in the modeling of inorganic objects, such
using Adobe After Effects. Students learn        as vehicles, furniture, or buildings. The      ART 234 provides students with advanced
to use digitally scanned photography or         course begins with a thorough review of        training in character set-up techniques. Skills
artwork, vector based content, video, and       the modeling interface. Students learn to      covered include binding of the character
audio to create animated sequences. Funda-      apply polygonal modeling techniques to         using joints and influence objects, instal-
mental aesthetic concepts in creating motion    create game-ready or cinema-ready three-       lation and modification of the Full-Body
graphics are covered, including composition,    dimensional objects. Methods of optimizing     Inverse Kinematic (FBIK) skeleton, the
color, motion, and timing. Students are         geometries for output are covered. Note:       creation of blendshape targets, and the facial
exposed to basic technical concepts, such as    Current industry standard digital animation    animation control system. The student will
aspect ratio, output type, and compression/     software (Maya) will be used. Lecture 2.5      be encouraged to design a character set-up
decompression. Lecture 2 hours/Studio 2         hours/Laboratory 1.5 hours. Recommended        and test it for use in an animated scene. Note:
hours. Recommended Preparation: PHOTO           Preparation: ART 230 or equivalent. Course     Current industry standard digital anima-
121 or equivalent. Course Typically Offered:     Typically Offered: Fall/Spring.                 tion software will be used. Lecture 2 hours/
Fall/Spring. Transfer Credit: CSU                                                              Studio 2 hours. Prerequisite: ART 233 or
                                                232                                            equivalent. Course Typically Offered: Fall/
221                                             ORGANIC MODELING                               Spring. Transfer Credit: CSU
ADVANCED MOTION GRAPHICS
                                                3.0 Units                                      235
3.0 Units                                                                                      3D CHARACTER ANIMATION
                                                ART 232 provides instruction in the model-
ART 221 provides students with advanced         ing of organic objects, such as the human      3.0 Units
instruction in motion graphics and compos-      body, the body of an animal, or a fantasy
iting techniques using Adobe After Effects.      character. Students learn to apply polygon     ART 235 provides students with three dimen-
Students learn to create broadcast-quality      and non uniform rational b-spline (NURBS)      sional (3-D) character animation training.
motion graphic animations. Building on          modeling techniques to create game-ready or    The course begins with a thorough review
the skills learned in ART 220, students         cinema-ready three-dimensional computer        of the animation toolset. Equal emphasis is
are required in this course to realize their    graphic (CG) characters. Note: Current indus-  placed on technical competence and aesthetic
designs with a high degree of fidelity to their  try standard digital animation software will   sensitivity. Topics covered include animation
original design concepts. Lecture 2 hours/      be used. Lecture 2.5 hours/Laboratory 1.5      controls to pose a character, forward and
Studio 2 hours. Prerequisite: ART 220 or        hours. Prerequisite: ART 231 or equivalent.    inverse kinematic animation, keyframes and
equivalent. Course Typically Offered: Fall/      Course Typically Offered: Fall/Spring.          breakdowns, timing and movement, and
Spring.                                                                                        audio/dialog track. Note: Current industry
                                                                                               standard digital animation software (Maya)
229                                                                                            will be used. Lecture 2.5 hours/Laboratory
INTRODUCTION TO 3D STUDIO MAX                                                                  1.5 hours. Recommended Preparation:
                                                                                               ART 230 or equivalent. Course Typically
1.5 Units                                                                                      Offered: Fall.

ART 229 teaches the fundamentals of 3DS
MAX. Students will acquire basic modeling,
rendering, lighting, texturing, and anima-
tion skills. Issues associated with creating
presentation files for product development
will be discussed. Note: Current industry
standard digital animation software will be
used. Lecture 1 hour/Studio 2 hours. Recom-
mended Preparation: Basic computer skills.

2 0 2 0 – 2 0 2 1 C ATA L O G • G L E N DA L E C O M M U N I T Y C O L L E G E
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