Page 122 - GCC 2020-2021 Catalog
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118 ART
237 245 251
CREATING TEXTURES FOR 3D 3-D DIGITAL CHARACTER DESIGN I WEB AND MOBILE LAYOUT
ANIMATION
3.0 Units 3.0 Units
3.0 Units
ART 245 provides students with foundation ART 251 is an intermediate level Web and
ART 237 provides introductory instruc- instruction in digital character sculpture, Mobile design course that uses industry
tion in the theory and practice of texturing enabling students to create a basic polygonal standard software to design, create, publish,
three dimensional (3-D) computer graphic mesh in Maya, import this mesh into a digital and manage Web sites and mobile content.
objects. The course begins with a thorough sculpture software application, and then use Design quality and concept are emphasized
general review of the Maya interface. Maya’s the software to add sculptural and textural throughout the course. Lecture 2 hours/
rendering module is then discussed in depth detail to it. The entire toolset of the digital Laboratory 3 hours. Prerequisite: ART 250
so that students understand thoroughly sculpture software is covered, in addition or equivalent (ART 250 can be taken concur-
how texturing functions within the overall to practical concerns involved in integrat- rently). Course Typically Offered: Fall.
rendering process. Students learn how to ing digital sculptural content into movies or Transfer Credit: CSU
unwrap UV’s on a polygon object and create games. Note: Current industry standard digi-
a UV snapshot. Note: Current industry tal animation software (ZBrush or Mudbox) 255
standard digital animation software (Maya) will be used. Lecture 2.5 hours/Laboratory MOTION INTERFACE DESIGN
will be used. Lecture 2.5 hours/Laboratory 1.5 hours. Recommended Preparation: ART
1.5 hours. Recommended Preparation: ART 230 or equivalent. Course Typically Offered: 3.0 Units
230 or equivalent. Fall/Spring. Transfer Credit: CSU
ART 255 is a Web and device design course
238 246 using industry standard software to create
ADVANCED TEXTURING FOR 3D 3-D DIGITAL CHARACTER DESIGN II spot and full-page interactive, vector-based
ANIMATION animations for publication to multiple plat-
3.0 Units forms for use on desktop and mobile devices.
3.0 Units Design quality and concept are emphasized
ART 246 provides students with advanced throughout the course. Lecture 2 hours/
ART 238 provides instruction in advanced instruction in digital character sculpture, Laboratory 3 hours. Prerequisite: ART 250
texturing of 3-D objects for integration building on skills acquired in ART 245. At or equivalent (ART 250 can be taken concur-
into a 3-D game environment or photo-real the end of the course, students will sculpt rently). Course Typically Offered: Spring.
cinematic sequence. This class is entirely and texture a highly realistic digital char- Transfer Credit: CSU
project-based. The instructor leads the acter. The course is project-based and runs
students through the texturing process for a as a traditional art studio course, with the 257
3-D character and a complex inorganic object. instructor guiding students through the ADVANCED WEB DESIGN WITH
The process of unwrapping UV’s and paint- stages of character creation. Note: Current FLASH
ing textures in Photoshop is covered with the industry standard digital animation soft-
focus on developing real world production ware (ZBrush or Mudbox) will be used. 4.0 Units
skills. Note: Current industry standard digi- Lecture 2.5 hours/Laboratory 1.5 hours.
tal animation software will be used. Lecture Prerequisite: ART 245 or equivalent. Course ART 257 is an Adobe Flash course that
2.5 hours/Laboratory 1.5 hours. Prerequisite: Typically Offered: Fall/Spring. Transfer covers Action Scripting for Web designers.
ART 237 or equivalent. Transfer Credit: CSU Credit: CSU Emphasis is placed on project planning and
Web environment issues that affect design.
240 250 Students create projects with industry stan-
INTRODUCTION TO JEWELRY WEB GRAPHICS dard software such as Adobe Illustrator in
addition to Adobe Flash. Aesthetic presenta-
3.0 Units 3.0 Units tion and its relationship to design ergonom-
ics are emphasized throughout the course.
ART 240 is an introduction to fundamental ART 250 is an introductory Web graphic Lecture 2 hours/Studio 4 hours. Prerequi-
jewelry/metalsmithing techniques and mate- course that covers Web design principles and site: ART 255/PHOTO 255 or equivalent.
rials with emphasis on design, fabrication, Web graphic creation and preparation for use
forming, and casting. Techniques include: in the design of Web sites. Emphasis is placed 267
piercing, soldering, finishes, patinas, bezel on project planning and Web environment INTRODUCTION TO GAME
setting stones, and lost wax casting. Lecture issues that affect design. Students create DEVELOPMENT
2 hours/Studio 2 hours. Prerequisite: None. assigned projects with industry standard
Transfer Credit: CSU software: Adobe Illustrator and Photo- 3.0 Units
shop. Concept and design are emphasized
241 throughout the course. Lecture 2 hours/ ART 267 presents a detailed overview of
INTERMEDIATE JEWELRY Laboratory 3 hours. Recommended Prepara- the game development process, addressing
tion: ART 133, PHOTO 121. Course Typically subjects such as game technologies, content
3.0 Units Offered: Fall/Spring. Transfer Credit: CSU creation strategies, production techniques,
game psychology, and criteria that deter-
ART 241 is a continued study in the funda- mine game success. Career paths in the
mentals of jewelry and metalsmithing. game entertainment field will be discussed,
Students will gain greater proficiency in as well as the history of video game design
fabrication, forming, and casting while and programming. The student will examine
exploring articulated and embellished future industry predictions and the relation-
forms. Class experience will cover jewelry ship between industry inner workings and
concepts, design, production, and presen- production tools. Lecture 3 hours. Prerequi-
tation. Lecture 2 hours/Studio 2 hours. site: None. Course Typically Offered: Fall.
Prerequisite: ART 240 or equivalent. Trans-
fer Credit: CSU
2 0 2 0 – 2 0 2 1 C ATA L O G • G L E N DA L E C O M M U N I T Y C O L L E G E