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118 ART

237                                            245                                              251
CREATING TEXTURES FOR 3D                       3-D DIGITAL CHARACTER DESIGN I                   WEB AND MOBILE LAYOUT
ANIMATION
                                               3.0 Units                                        3.0 Units
3.0 Units
                                               ART 245 provides students with foundation        ART 251 is an intermediate level Web and
ART 237 provides introductory instruc-         instruction in digital character sculpture,      Mobile design course that uses industry
tion in the theory and practice of texturing   enabling students to create a basic polygonal    standard software to design, create, publish,
three dimensional (3-D) computer graphic       mesh in Maya, import this mesh into a digital    and manage Web sites and mobile content.
objects. The course begins with a thorough     sculpture software application, and then use     Design quality and concept are emphasized
general review of the Maya interface. Maya’s   the software to add sculptural and textural      throughout the course. Lecture 2 hours/
rendering module is then discussed in depth    detail to it. The entire toolset of the digital  Laboratory 3 hours. Prerequisite: ART 250
so that students understand thoroughly         sculpture software is covered, in addition       or equivalent (ART 250 can be taken concur-
how texturing functions within the overall     to practical concerns involved in integrat-      rently). Course Typically Offered: Fall.
rendering process. Students learn how to       ing digital sculptural content into movies or    Transfer Credit: CSU
unwrap UV’s on a polygon object and create     games. Note: Current industry standard digi-
a UV snapshot. Note: Current industry          tal animation software (ZBrush or Mudbox)        255
standard digital animation software (Maya)     will be used. Lecture 2.5 hours/Laboratory       MOTION INTERFACE DESIGN
will be used. Lecture 2.5 hours/Laboratory     1.5 hours. Recommended Preparation: ART
1.5 hours. Recommended Preparation: ART        230 or equivalent. Course Typically Offered:      3.0 Units
230 or equivalent.                             Fall/Spring. Transfer Credit: CSU
                                                                                                ART 255 is a Web and device design course
238                                            246                                              using industry standard software to create
ADVANCED TEXTURING FOR 3D                      3-D DIGITAL CHARACTER DESIGN II                  spot and full-page interactive, vector-based
ANIMATION                                                                                       animations for publication to multiple plat-
                                               3.0 Units                                        forms for use on desktop and mobile devices.
3.0 Units                                                                                       Design quality and concept are emphasized
                                               ART 246 provides students with advanced          throughout the course. Lecture 2 hours/
ART 238 provides instruction in advanced       instruction in digital character sculpture,      Laboratory 3 hours. Prerequisite: ART 250
texturing of 3-D objects for integration       building on skills acquired in ART 245. At       or equivalent (ART 250 can be taken concur-
into a 3-D game environment or photo-real      the end of the course, students will sculpt      rently). Course Typically Offered: Spring.
cinematic sequence. This class is entirely     and texture a highly realistic digital char-     Transfer Credit: CSU
project-based. The instructor leads the        acter. The course is project-based and runs
students through the texturing process for a   as a traditional art studio course, with the     257
3-D character and a complex inorganic object.  instructor guiding students through the          ADVANCED WEB DESIGN WITH
The process of unwrapping UV’s and paint-      stages of character creation. Note: Current      FLASH
ing textures in Photoshop is covered with the  industry standard digital animation soft-
focus on developing real world production      ware (ZBrush or Mudbox) will be used.            4.0 Units
skills. Note: Current industry standard digi-  Lecture 2.5 hours/Laboratory 1.5 hours.
tal animation software will be used. Lecture   Prerequisite: ART 245 or equivalent. Course      ART 257 is an Adobe Flash course that
2.5 hours/Laboratory 1.5 hours. Prerequisite:  Typically Offered: Fall/Spring. Transfer          covers Action Scripting for Web designers.
ART 237 or equivalent. Transfer Credit: CSU    Credit: CSU                                      Emphasis is placed on project planning and
                                                                                                Web environment issues that affect design.
240                                            250                                              Students create projects with industry stan-
INTRODUCTION TO JEWELRY                        WEB GRAPHICS                                     dard software such as Adobe Illustrator in
                                                                                                addition to Adobe Flash. Aesthetic presenta-
3.0 Units                                      3.0 Units                                        tion and its relationship to design ergonom-
                                                                                                ics are emphasized throughout the course.
ART 240 is an introduction to fundamental      ART 250 is an introductory Web graphic           Lecture 2 hours/Studio 4 hours. Prerequi-
jewelry/metalsmithing techniques and mate-     course that covers Web design principles and     site: ART 255/PHOTO 255 or equivalent.
rials with emphasis on design, fabrication,    Web graphic creation and preparation for use
forming, and casting. Techniques include:      in the design of Web sites. Emphasis is placed   267
piercing, soldering, finishes, patinas, bezel   on project planning and Web environment          INTRODUCTION TO GAME
setting stones, and lost wax casting. Lecture  issues that affect design. Students create        DEVELOPMENT
2 hours/Studio 2 hours. Prerequisite: None.    assigned projects with industry standard
Transfer Credit: CSU                           software: Adobe Illustrator and Photo-           3.0 Units
                                               shop. Concept and design are emphasized
241                                            throughout the course. Lecture 2 hours/          ART 267 presents a detailed overview of
INTERMEDIATE JEWELRY                           Laboratory 3 hours. Recommended Prepara-         the game development process, addressing
                                               tion: ART 133, PHOTO 121. Course Typically       subjects such as game technologies, content
3.0 Units                                      Offered: Fall/Spring. Transfer Credit: CSU        creation strategies, production techniques,
                                                                                                game psychology, and criteria that deter-
ART 241 is a continued study in the funda-                                                      mine game success. Career paths in the
mentals of jewelry and metalsmithing.                                                           game entertainment field will be discussed,
Students will gain greater proficiency in                                                        as well as the history of video game design
fabrication, forming, and casting while                                                         and programming. The student will examine
exploring articulated and embellished                                                           future industry predictions and the relation-
forms. Class experience will cover jewelry                                                      ship between industry inner workings and
concepts, design, production, and presen-                                                       production tools. Lecture 3 hours. Prerequi-
tation. Lecture 2 hours/Studio 2 hours.                                                         site: None. Course Typically Offered: Fall.
Prerequisite: ART 240 or equivalent. Trans-
fer Credit: CSU

2 0 2 0 – 2 0 2 1 C ATA L O G • G L E N DA L E C O M M U N I T Y C O L L E G E
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