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245 251 268
3-D DIGITAL CHARACTER DESIGN I WEB AND MOBILE LAYOUT GAME PLAY MECHANICS AND
3.0 Units 3.0 Units PROTOTYPING
ART 245 provides students with foundation ART 251 is an intermediate level Web and 3.0 Units
instruction in digital character sculpture, Mobile design course that uses industry ART 268 trains students in the design of a
enabling students to create a basic polygonal standard software to design, create, publish, complete game concept document. Lectures
mesh in Maya, import this mesh into a digital and manage Websites and mobile content. will focus on case studies of successful games
sculpture software application, and then use Design quality and concept are emphasized and game concept presentations, with special
the software to add sculptural and textural throughout the course. Lecture 2 hours/ attention paid to the factors that make a game
detail to it. The entire toolset of the digital Laboratory 3 hours. Prerequisite: ART 250 concept marketable both conceptually and in
sculpture software is covered, in addition or equivalent (ART 250 can be taken concur- terms of game-play. Students will be given
to practical concerns involved in integrat- rently). Course Typically Off ered: Fall. assignments to analyze the strengths and
ing digital sculptural content into movies or 255 weaknesses of game design proposals. Game
games. Note: Current industry standard digi- WEB MOTION GRAPHICS authoring software will be fully described
tal animation software (ZBrush or Mudbox) 3.0 Units so that students are able to envision using
will be used. Lecture 2.5 hours/Laboratory software components to create game content.
1.5 hours. Recommended Preparation: ART ART 255 is a Web and device design course The class ends with a fi nal project in which
230 or equivalent. Course Typically Off ered: using industry standard software to create students create and present their own game
Fall/Spring. spot and full-page interactive, vector-based concept documents. Lecture/Demonstra-
animations for publication to multiple plat- tion 3 hours. Recommended Preparation:
246 forms for use on desktop and mobile devices. ART 267 or CS/IS 267 or equivalent. Course
3-D DIGITAL CHARACTER DESIGN II Design quality and concept are emphasized Typically Off ered: Spring.
3.0 Units throughout the course. Lecture 2 hours/
ART 246 provides students with advanced Laboratory 3 hours. Prerequisite: ART 250 270
instruction in digital character sculpture, or equivalent (ART 250 can be taken concur- 3D GAME LEVEL DESIGN I
building on skills acquired in ART 245. At rently). Course Typically Off ered: Spring. 3.0 Units
the end of the course, students will sculpt 257 ART 270 introduces students to the tools
and texture a highly realistic digital char- ADVANCED WEB DESIGN WITH and concepts used to create levels for games
acter. The course is project-based and runs FLASH and simulations using a level design editor.
as a traditional art studio course, with the 4.0 Units Students will apply basic principles of game
instructor guiding students through the design, including the design of rules, a core
stages of character creation. Note: Current ART 257 is an Adobe Flash course that game mechanic, victory, and loss conditions
industry standard digital animation soft- covers Action Scripting for Web designers. using industry-standard game development
ware (ZBrush or Mudbox) will be used. Emphasis is placed on project planning and toolsets. Current industry-standard game
Lecture 2.5 hours/Laboratory 1.5 hours. Web environment issues that aff ect design. development software will be used. Lecture/
Prerequisite: ART 245 or equivalent. Course Students create projects with industry stan- Demonstration 4 hours. Prerequisite: ART
Typically Off ered: Fall/Spring. dard software such as Adobe Illustrator in 267 or CS/IS 267 or equivalent. Recom-
addition to Adobe Flash. Aesthetic presenta- mended Preparation: ART 230. Course
250 tion and its relationship to design ergonom- Typically Off ered: Fall.
WEB GRAPHICS ics are emphasized throughout the course.
3.0 Units Lecture 2 hours/Studio 4 hours. Prerequi- 271
ART 250 is an introductory Web graphic site: ART 255/PHOTO 255 or equivalent. 3D GAME LEVEL DESIGN II
course that covers Web design principles and 267 3.0 Units
Web graphic creation and preparation for use INTRODUCTION TO GAME ART 271 covers advanced subjects in 3D
in the design of Websites. Emphasis is placed DEVELOPMENT Game Level Design, such as material
on project planning and Web environment 3.0 Units construction, volumes, physics objects,
issues that aff ect design. Students create particle systems, and the game environment
assigned projects with industry standard ART 267 presents a detailed overview of animation system. Students will be encour-
software: Adobe Illustrator and Photo- the game development process, addressing aged to incorporate externally generated
shop. Concept and design are emphasized subjects such as game technologies, content content into the game environment. Current
throughout the course. Lecture 2 hours/ creation strategies, production techniques, industry standard game development soft-
Laboratory 3 hours. Recommended Prepara- game psychology, and criteria that deter- ware will be used. Lecture/Demonstration 4
tion: ART 133, PHOTO 121. Course Typically mine game success. Career paths in the hours. Prerequisite: ART 270 or equivalent.
Off ered: Fall/Spring. Transfer Credit: CSU. game entertainment fi eld will be discussed, Recommended Preparation: ART 231, ART
as well as the history of video game design 235, ART 237 or ART 245. Course Typically
and programming. The student will examine Off ered: Fall.
future industry predictions and the relation-
ship between industry inner workings and
production tools. Lecture 3 hours. Prerequi-
site: None. Course Typically Off ered: Fall.
2018–2019 C A T ALOG • G LEND ALE C OMMUNITY C OLLEGE