Page 117 - 2018-19
P. 117

Art    113




            245                                 251                                 268
            3-D DIGITAL CHARACTER DESIGN I      WEB AND MOBILE LAYOUT               GAME PLAY MECHANICS AND
            3.0 Units                           3.0 Units                           PROTOTYPING
            ART 245 provides students with foundation   ART 251 is an intermediate level Web and   3.0 Units
            instruction in digital character sculpture,   Mobile design course that uses industry   ART 268 trains students in the design of a
            enabling students to create a basic polygonal   standard software to design, create, publish,   complete game concept document. Lectures
            mesh in Maya, import this mesh into a digital   and manage Websites and mobile content.   will focus on case studies of successful games
            sculpture software application, and then use   Design quality and concept are emphasized   and game concept presentations, with special
            the software to add sculptural and textural   throughout the course. Lecture 2 hours/  attention paid to the factors that make a game
            detail to it. The entire toolset of the digital   Laboratory 3 hours. Prerequisite: ART 250   concept marketable both conceptually and in
            sculpture software is covered, in addition   or equivalent (ART 250 can be taken concur-  terms of game-play. Students will be given
            to practical concerns involved in integrat-  rently). Course Typically Off ered: Fall.   assignments to analyze the strengths and
            ing digital sculptural content into movies or   255                     weaknesses of game design proposals. Game
            games. Note: Current industry standard digi-  WEB MOTION GRAPHICS       authoring software will be fully described
            tal animation software (ZBrush or Mudbox)   3.0 Units                   so that students are able to envision using
            will be used. Lecture 2.5 hours/Laboratory                              software components to create game content.
            1.5 hours. Recommended Preparation: ART   ART 255 is a Web and device design course   The class ends with a fi nal project in which
            230 or equivalent. Course Typically Off ered:   using industry standard software to create   students create and present their own game
            Fall/Spring.                        spot and full-page interactive, vector-based   concept documents. Lecture/Demonstra-
                                                animations for publication to multiple plat-  tion 3 hours.  Recommended Preparation:
            246                                 forms for use on desktop and mobile devices.   ART 267 or CS/IS 267 or equivalent. Course
            3-D DIGITAL CHARACTER DESIGN II     Design quality and concept are emphasized   Typically Off ered: Spring.
            3.0 Units                           throughout the course. Lecture 2 hours/
            ART 246 provides students with advanced   Laboratory 3 hours. Prerequisite: ART 250   270
            instruction in digital character sculpture,   or equivalent (ART 250 can be taken concur-  3D GAME LEVEL DESIGN I
            building on skills acquired in ART 245. At   rently). Course Typically Off ered: Spring.   3.0 Units
            the end of the course, students will sculpt   257                       ART 270 introduces students to the tools
            and texture a highly realistic digital char-  ADVANCED WEB DESIGN WITH   and concepts used to create levels for games
            acter. The course is project-based and runs   FLASH                     and simulations using a level design editor.
            as a traditional art studio course, with the   4.0 Units                Students will apply basic principles of game
            instructor guiding students through the                                 design, including the design of rules, a core
            stages of character creation. Note: Current   ART 257 is an Adobe Flash course that   game mechanic, victory, and loss conditions
            industry standard digital animation soft-  covers Action Scripting for Web designers.   using industry-standard game development
            ware (ZBrush or Mudbox) will be used.   Emphasis is placed on project planning and   toolsets. Current industry-standard game
            Lecture 2.5 hours/Laboratory 1.5 hours.   Web environment issues that aff ect design.   development software will be used. Lecture/
            Prerequisite: ART 245 or equivalent. Course   Students create projects with industry stan-  Demonstration 4 hours. Prerequisite: ART
            Typically Off ered: Fall/Spring.     dard software such as Adobe Illustrator in   267 or CS/IS 267 or equivalent.  Recom-
                                                addition to Adobe Flash. Aesthetic presenta-  mended Preparation: ART 230.  Course
            250                                 tion and its relationship to design ergonom-  Typically Off ered: Fall.
            WEB GRAPHICS                        ics are emphasized throughout the course.
            3.0 Units                           Lecture 2 hours/Studio 4 hours. Prerequi-  271
            ART 250 is an introductory Web graphic   site: ART 255/PHOTO 255 or equivalent.   3D GAME LEVEL DESIGN II
            course that covers Web design principles and   267                      3.0 Units
            Web graphic creation and preparation for use   INTRODUCTION TO GAME     ART 271 covers advanced subjects in 3D
            in the design of Websites. Emphasis is placed   DEVELOPMENT             Game Level Design, such as material
            on project planning and Web environment   3.0 Units                     construction, volumes, physics objects,
            issues that aff ect design. Students create                              particle systems, and the game environment
            assigned projects with industry standard   ART 267 presents a detailed overview of   animation system. Students will be encour-
            software: Adobe Illustrator and Photo-  the game development process, addressing   aged to incorporate externally generated
            shop. Concept and design are emphasized   subjects such as game technologies, content   content into the game environment. Current
            throughout the course. Lecture 2 hours/  creation strategies, production techniques,   industry standard game development soft-
            Laboratory 3 hours. Recommended Prepara-  game psychology, and criteria that deter-  ware will be used. Lecture/Demonstration 4
            tion: ART 133, PHOTO 121. Course Typically   mine game success. Career paths in the   hours. Prerequisite: ART 270 or equivalent.
            Off ered: Fall/Spring. Transfer Credit: CSU.  game entertainment fi eld will be discussed,   Recommended Preparation: ART 231, ART
                                                as well as the history of video game design   235, ART 237 or ART 245. Course Typically
                                                and programming. The student will examine   Off ered: Fall.
                                                future industry predictions and the relation-
                                                ship between industry inner workings and
                                                production tools. Lecture 3 hours. Prerequi-
                                                site: None. Course Typically Off ered: Fall.









            2018–2019 C A T ALOG  • G LEND ALE                                C OMMUNITY             C OLLEGE
   112   113   114   115   116   117   118   119   120   121   122