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112     Art




        230                                 233                                 237
        INTRODUCTION TO 3-D COMPUTER        CHARACTER SET-UP/KINEMATICS         CREATING TEXTURES FOR 3D
        GRAPHICS                            3.0 Units                           ANIMATION
        3.0 Units                           ART 233 provides students with training   3.0 Units
        ART 230 introduces students to the Maya   in character set-up techniques. The course   ART 237 provides introductory instruc-
        user interface and essential modeling,   begins with a thorough review of the anima-  tion in the theory and practice of texturing
        rendering, character set up, and animation   tion and character set-up toolset. Skills taught   three dimensional (3-D) computer graphic
        tools and techniques. This course is intended   include installation of the skeleton within   objects. The course begins with a thorough
        to provide the student with an understand-  wireframe mesh, establishment of anima-  general review of the Maya interface. Maya’s
        ing of theoretical concepts required for   tion controls such as inverse kinematic (IK)   rendering module is then discussed in depth
        future projects. Note: Current industry stan-  handles and set-driven-key relationships,   so that students understand thoroughly
        dard digital animation software (Maya) will   and binding of mesh to skeleton using rigid   how texturing functions within the overall
        be used. Lecture 2.5 hours/Laboratory 1.5   and smooth models. Note: Current industry   rendering process. Students learn how to
        hours. Recommended Preparation: CABOT   standard digital animation software (Maya)   unwrap UV’s on a polygon object and create
        206 and ART 152. Course Typically Off ered:   will be used. Lecture 2.5 hours/Laboratory   a UV snapshot.  Note: Current industry
        Winter/Spring/Summer/Fall.          1.5 hours. Recommended Preparation: ART   standard digital animation software (Maya)
                                            230 or equivalent. Course Typically Off ered:   will be used. Lecture 2.5 hours/Laboratory
        231                                 Fall/Spring.                        1.5 hours. Recommended Preparation: ART
        INORGANIC MODELING                                                      230 or equivalent.
        3.0 Units                           234
        ART 231 provides foundation instruction   ADVANCED 3D CHARACTER SET-UP  238
        in the modeling of inorganic objects, such   3.0 Units                  ADVANCED TEXTURING FOR 3D
        as vehicles, furniture, or buildings. The   ART 234 provides students with advanced   ANIMATION
        course begins with a thorough review of   training in character set-up techniques. Skills   3.0 Units
        the modeling interface. Students learn to   covered include binding of the character   ART 238 provides instruction in advanced
        apply polygonal modeling techniques to   using joints and infl uence objects, instal-  texturing of 3-D objects for integration
        create game-ready or cinema-ready three-  lation and modifi cation of the Full-Body   into a 3-D game environment or photo-real
        dimensional objects. Methods of optimizing   Inverse Kinematic (FBIK) skeleton, the   cinematic sequence. This class is entirely
        geometries for output are covered.  Note:   creation of blendshape targets, and the facial   project-based. The instructor leads the
        Current industry standard digital animation   animation control system. The student will   students through the texturing process for
        software (Maya) will be used. Lecture 2.5   be encouraged to design a character set-up   a 3-D character and a complex inorganic
        hours/Laboratory 1.5 hours. Recommended   and test it for use in an animated scene. Note:   object. The process of unwrapping UV’s and
        Preparation: ART 230 or equivalent. Course   Current industry standard digital animation   painting textures in Photoshop is covered
        Typically Off ered: Fall/Spring.     software will be used. Lecture 2.5 hours/  with the focus on developing real world
                                            Laboratory 1.5 hours. Prerequisite: ART 233   production skills.  Note: Current industry
        232                                 or equivalent.  Course Typically Off ered:   standard digital animation software will
        ORGANIC MODELING                    Fall/Spring.                        be used. Lecture 2.5 hours/Laboratory 1.5
        3.0 Units                                                               hours. Prerequisites: ART 237 or equivalent.
        ART 232 provides instruction in the model-  235
        ing of organic objects, such as the human   3D CHARACTER ANIMATION      240
        body, the body of an animal, or a fantasy   3.0 Units                   INTRODUCTION TO JEWELRY
        character. Students learn to apply polygon   ART 235 provides students with 3-D char-  3.0 Units
        and non uniform rational b-spline (NURBS)   acter animation training. Equal emphasis is   ART 240 is an introduction to fundamental
        modeling techniques to create game-ready or   placed on technical competence and aesthetic   jewelry/metalsmithing techniques and mate-
        cinema-ready three-dimensional computer   sensitivity. Topics covered include animation   rials with emphasis on design, fabrication,
        graphic (CG) characters. Note: Current indus-  controls to pose a character, forward and   forming, and casting. Techniques include:
        try standard digital animation software will   inverse kinematic animation, key frames   piercing, soldering, fi nishes, patinas, bezel
        be used. Lecture 2.5 hours/Laboratory 1.5   and breakdowns, timing and movement, and   setting stones, and lost wax casting. Lecture
        hours. Prerequisite: ART 231 or equivalent.   audio/dialog track. Note: Current industry   2 hours/Studio 2 hours. Prerequisite: None.
        Course Typically Off ered: Fall/Spring.   standard digital animation software (Maya)   Transfer Credit: CSU.
                                            will be used. Lecture 2.5 hours/Laboratory   241
                                            1.5 hours.  Recommended Preparation:   INTERMEDIATE JEWELRY
                                            ART 230 or equivalent.  Course Typically   3.0 Units
                                            Off ered: Fall.
                                                                                ART 241 is a continued study in the funda-
                                                                                mentals of jewelry and metalsmithing.
                                                                                Students will gain greater profi ciency  in
                                                                                fabrication, forming, and casting while
                                                                                exploring articulated and embellished
                                                                                forms. Class experience will cover jewelry
                                                                                concepts, design, production, and presen-
                                                                                tation. Lecture 2 hours/Studio 2 hours.
                                                                                Prerequisite: ART 240 or equivalent. Trans-
                                                                                fer Credit: CSU.




        2018–2019 C A T ALOG  • G LEND ALE                                 C OMMUNITY             C OLLEGE
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