Page 116 - 2018-19
P. 116
112 Art
230 233 237
INTRODUCTION TO 3-D COMPUTER CHARACTER SET-UP/KINEMATICS CREATING TEXTURES FOR 3D
GRAPHICS 3.0 Units ANIMATION
3.0 Units ART 233 provides students with training 3.0 Units
ART 230 introduces students to the Maya in character set-up techniques. The course ART 237 provides introductory instruc-
user interface and essential modeling, begins with a thorough review of the anima- tion in the theory and practice of texturing
rendering, character set up, and animation tion and character set-up toolset. Skills taught three dimensional (3-D) computer graphic
tools and techniques. This course is intended include installation of the skeleton within objects. The course begins with a thorough
to provide the student with an understand- wireframe mesh, establishment of anima- general review of the Maya interface. Maya’s
ing of theoretical concepts required for tion controls such as inverse kinematic (IK) rendering module is then discussed in depth
future projects. Note: Current industry stan- handles and set-driven-key relationships, so that students understand thoroughly
dard digital animation software (Maya) will and binding of mesh to skeleton using rigid how texturing functions within the overall
be used. Lecture 2.5 hours/Laboratory 1.5 and smooth models. Note: Current industry rendering process. Students learn how to
hours. Recommended Preparation: CABOT standard digital animation software (Maya) unwrap UV’s on a polygon object and create
206 and ART 152. Course Typically Off ered: will be used. Lecture 2.5 hours/Laboratory a UV snapshot. Note: Current industry
Winter/Spring/Summer/Fall. 1.5 hours. Recommended Preparation: ART standard digital animation software (Maya)
230 or equivalent. Course Typically Off ered: will be used. Lecture 2.5 hours/Laboratory
231 Fall/Spring. 1.5 hours. Recommended Preparation: ART
INORGANIC MODELING 230 or equivalent.
3.0 Units 234
ART 231 provides foundation instruction ADVANCED 3D CHARACTER SET-UP 238
in the modeling of inorganic objects, such 3.0 Units ADVANCED TEXTURING FOR 3D
as vehicles, furniture, or buildings. The ART 234 provides students with advanced ANIMATION
course begins with a thorough review of training in character set-up techniques. Skills 3.0 Units
the modeling interface. Students learn to covered include binding of the character ART 238 provides instruction in advanced
apply polygonal modeling techniques to using joints and infl uence objects, instal- texturing of 3-D objects for integration
create game-ready or cinema-ready three- lation and modifi cation of the Full-Body into a 3-D game environment or photo-real
dimensional objects. Methods of optimizing Inverse Kinematic (FBIK) skeleton, the cinematic sequence. This class is entirely
geometries for output are covered. Note: creation of blendshape targets, and the facial project-based. The instructor leads the
Current industry standard digital animation animation control system. The student will students through the texturing process for
software (Maya) will be used. Lecture 2.5 be encouraged to design a character set-up a 3-D character and a complex inorganic
hours/Laboratory 1.5 hours. Recommended and test it for use in an animated scene. Note: object. The process of unwrapping UV’s and
Preparation: ART 230 or equivalent. Course Current industry standard digital animation painting textures in Photoshop is covered
Typically Off ered: Fall/Spring. software will be used. Lecture 2.5 hours/ with the focus on developing real world
Laboratory 1.5 hours. Prerequisite: ART 233 production skills. Note: Current industry
232 or equivalent. Course Typically Off ered: standard digital animation software will
ORGANIC MODELING Fall/Spring. be used. Lecture 2.5 hours/Laboratory 1.5
3.0 Units hours. Prerequisites: ART 237 or equivalent.
ART 232 provides instruction in the model- 235
ing of organic objects, such as the human 3D CHARACTER ANIMATION 240
body, the body of an animal, or a fantasy 3.0 Units INTRODUCTION TO JEWELRY
character. Students learn to apply polygon ART 235 provides students with 3-D char- 3.0 Units
and non uniform rational b-spline (NURBS) acter animation training. Equal emphasis is ART 240 is an introduction to fundamental
modeling techniques to create game-ready or placed on technical competence and aesthetic jewelry/metalsmithing techniques and mate-
cinema-ready three-dimensional computer sensitivity. Topics covered include animation rials with emphasis on design, fabrication,
graphic (CG) characters. Note: Current indus- controls to pose a character, forward and forming, and casting. Techniques include:
try standard digital animation software will inverse kinematic animation, key frames piercing, soldering, fi nishes, patinas, bezel
be used. Lecture 2.5 hours/Laboratory 1.5 and breakdowns, timing and movement, and setting stones, and lost wax casting. Lecture
hours. Prerequisite: ART 231 or equivalent. audio/dialog track. Note: Current industry 2 hours/Studio 2 hours. Prerequisite: None.
Course Typically Off ered: Fall/Spring. standard digital animation software (Maya) Transfer Credit: CSU.
will be used. Lecture 2.5 hours/Laboratory 241
1.5 hours. Recommended Preparation: INTERMEDIATE JEWELRY
ART 230 or equivalent. Course Typically 3.0 Units
Off ered: Fall.
ART 241 is a continued study in the funda-
mentals of jewelry and metalsmithing.
Students will gain greater profi ciency in
fabrication, forming, and casting while
exploring articulated and embellished
forms. Class experience will cover jewelry
concepts, design, production, and presen-
tation. Lecture 2 hours/Studio 2 hours.
Prerequisite: ART 240 or equivalent. Trans-
fer Credit: CSU.
2018–2019 C A T ALOG • G LEND ALE C OMMUNITY C OLLEGE